Finally had time to import my old blog here, but not have enough energy to edit the categories and links. So, there is odd links, missing images, etc. in the old posts.
Utima 4 is available for Windows XP, Windows Vista, and Windos 7 on http://www.gog.com/en/gamecard/ultima_4. A piece of CRPG history is available again.
Christian Nutt interviews Tomasz Gop, the senior producer of the Witcher 2 in The Complicated Workings of The Witcher 2. The interview gives some glimpses how CD Projekt Red approached story design and quest design in the game to create choices that influence how the events evolve within the game.
Game Audio Symposium is an event organized by the Media Factory (Aalto University) and Finnish Game Audio Network on Friday May 20th 2011 at the Media Center Lume (Hämeentie 135 C). The symposium presents speakers from game industry as well as academia. The industry speakers include Paul Weir (Earcom, UK), Max Lachmann (Avalanche Studios, SWE),Continue reading “Game Audio Symposiom”
New issue: journalofroleplaying.org/?page_id=226 Jonne Arjoranta. Defining Role-Playing Games as Language-Games William J. White. Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-Playing Game Myriel Balzer. Immersion as a Prerequisite of the Didactical Potential of Role-Playing Noirin Curran. Stereotypes and Individual Differences in Role-playing Games J. Tuomas Harviainen. Sadomasochist Role-PlayingContinue reading “IJPR Issue 2:1 is out”
My old blog is still up. I intent to move some things, such as my versions of publications, to this blog. Meanwhile they are accessible in my old blog pages. Here is the direct links to the most read ones: My publications (mostly full texts in html): mlab.taik.fi/~plankosk/blog/?cat=12. Lies and Seductions Unity project: mlab.taik.fi/~plankosk/blog/?p=308. AndContinue reading “My Old Blog”
Some new things to reading list and old ones to reread: Pinchbeck, D. (2009). An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics. Eludamos, 3 (2), p. 261-279. URL=http://www.eludamos.org/index.php/eludamos/article/view/vol3no2-9/137. Jørgensen, L. (2010) Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age:Continue reading “Research on Game Character”
We just put up a blog for collecting the info of game research and teaching in Aalto University. Now we have people on two departments blogging, but hopefully we can get all researchers and teachers who work with game(-related) things to join in.
Game Studies special issue Game Reward Systems (edited by Mikael Jakobsson, Olli Sotamaa) is out. Table of contents Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2 by Christopher Moore Achievements, Motivations and Rewards in Faunasphere by Jason Begy, Mia Consalvo The Achievement Machine: Understanding Xbox 360 Achievements in GamingContinue reading “Game Studies 1101 Is Out”
Thought provoking Immortall, an atmospheric game about life, death, and war Platformers: The Company of Myself, a platformer where you solve puzzles by duplication oneself Don’t Look Back, hard, but engaging, platformed I Found these on the list of Ten Games that Make You Think About Life on Casual Girl Gamer.