Now game violence effect discussion is active again in Sweden after Karolinska Institute researchers have been publishing their opinions in DN, I did some research on the topic (again). A report Understanding the Effects of Violent Video Games on Violent Crime by Cunningham et al (2011) states: First, they [the study results] support the behavioralContinue reading “Violent Video Games Effects? What Are They?”
Category Archives: Reseach
Joystickit kuumina PDF
Markku Reunanen has made our (Reunanen, Lankoski, Heinonen) chapter in Digirakkaus 2 available as PDF. The chapter can downloaded at http://www.kameli.net/~marq/joystickit_kuumina.pdf (in Finnish). Figure shows how our informants remembered certain titles from 1980 to 1995. When we posted questionnaire we missed some notorious games in US, such as Swedish Erotica series, that would have beenContinue reading “Joystickit kuumina PDF”
Introduction to special issue: experiencing games: games, play and players
Petri Lankoski, Södertörn University Annika Waern, Stockholm University Anne Mette Thorhauge, University of Copenhagen Harko Verhagen, Stockholm University This is a reprint version of the introduction article for special issue in the Journal of Gaming and Virtual Worlds 3: 3, DOI: 10.1386/jgvw.3.3.175_7. The text contains DOI links to the special issue articles on Intellect site.
JGVW Special Issue: Experiencing Games
I just got a copy of the special issue Experiencing games: Games, play and players of the Journal of Gaming and Virtual Worlds edited by Waern, Thorhauge, Verhagen, and me (the online version should come out by the end of December). Special issue TOC: Lankoski, Waern, Thorhauge, Verhagen: Introduction to special issue: Experiencing Games: Games,Continue reading “JGVW Special Issue: Experiencing Games”
Digirakkaus 2 (Digital Love 2)
Digirakkaus 2 will be published Oct 28, 2011 (edited by Saarikoski, Heinonen, Turtiainen). We (Reunanen M., Lankoski, P., & Heinonen, M.) have a chapter there about the history of digital erotica and how it was used in Finland. We look at years 1980 to 1995. The chapter is titled Joystickit kuumina – varhaista erotiikkaa kotitietokoneilla (JoysticksContinue reading “Digirakkaus 2 (Digital Love 2)”
Academic Publishing Practices
I have been thinking to write a post about academic publishing and copyrights. Guardian, however, was faster and provided very good piece of how tax money is exploited by the academic publishers for making huge profits. It would (probably) be cheaper for Universities to start open source journals for publishing research and stop paying theContinue reading “Academic Publishing Practices”
Player Character Engagement in Computer Games
My article Player Character Engagement in Computer Games came out. Here is the abstract: This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluations whereas characters facilitate empathicContinue reading “Player Character Engagement in Computer Games”
Physical Pain and Social Rejection
Researchers demonstrate that our brain responds to social rejection in a similar way with physical pain. This research add more evidence for embodiment hypothesis. The authors write: “They [the results] are also consistent with research on “embodiment,” which suggests that somatosensory processing is integral to the experience of emotion.” Krossa, Bermana, Mischelb, Smithb & WagerdContinue reading “Physical Pain and Social Rejection”
AI Design for Believable Characters via Gameplay Design Patterns
Lankoski, Johansson, Karlsson, Björk & Dell’Acqua, AI Design for Believable Characters via Gameplay Design Patterns just game out. Here is the abstract: We address the problem of creating human-like, believable behavior for game characters. To achieve character believability in games, the game designer needs to develop that character so that it fulfills as many aspectsContinue reading “AI Design for Believable Characters via Gameplay Design Patterns”
Research on Game Characters, part 2
I continue my literature search on game character. Some things I have missed, popped up: Hefner, D., Klimmt, C. and Vorderer, P., 2007. Identification with the Player Character as Determinant of Video Game Enjoyment. Entertainment Computing. Springer. DOI=10.1007/978-3-540-74873-1_6. Christoph, K., Dorothée, H. and Peter, V., 2009. The Video Game Experience as “True” Identification: A TheoryContinue reading “Research on Game Characters, part 2”
