Tavinor, Grant (2009). The Art of Videogames. Chichester: Wiley-Blackwell. Tavinor looks at games using tool-set from the analytical philosophy of art,using especially the philosophy of fiction. As the book is drawing on analytical philosophy, the discussion of the definition of videogame is inevitable. Fortunately, Tavinor does not just start a definition project, but discuss theContinue reading “The Art of Videogames (Grant Tavinor)”
Now, after handling in the dissertation manuscript, I have really started to read and seek new things. Now on my table is following books: Flint Dille & John Zuur Platten, The Ultimate Guide to Video Game Writing and Design (Lone Eagle Publishing Company, 2007). The book, so far, is a very practical and though-provoking lookContinue reading “Currently Reading”
Inger Ekman and I wrote a chapter, Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame, for the book Horror Video Games: Essays on the Fusion of Fear and Play edited by Bernard Perron (published by McFarland Publishing). The book should be out early October.
Frans Mäyrä and I wrote a chapter, Play in Hybrid Reality: Alternative Approaches to Game Design, to the book Digital Cityscapes: Merging Digital and Urban Playspaces (Peter Lang Publishing) edited by Souza e Silva & Sutko. The book seems to be already available at amazon.com.
Annakaisa Kultima: Ajatuskokeista (On thought experiments), MA thesis, available at http://gameslices.wordpress.com/2009/06/23/theoretical-philosophy-and-thought-experiments/. the thesis is looking at thought experiment method Compagno & Coppock (eds.) Computer Games between Texts and Practices. Available at http://www.ec-aiss.it/monografici/5_computer_games.php. a compilation studies games using semiotics
Juul & Marleigh writes about game interfaces. Abstract: In video game literature and video game reviews, video games are often divided into two distinct parts: interface and gameplay. Good video games, it is assumed, have easy to use interfaces, but they also provide difficult gameplay challenges to the player. But must a good game followContinue reading “Easy to Use and Incredibly Difficult: On the Mythical Border between Interface and Gameplay by Juul & Marleigh”
Olli Sotamaa’s PhD thesis The Player’s Game: Towards Understanding Player Production Among Computer Game Cultures is available online: http://acta.uta.fi/teos.php?id=11176.
GIC’08 IEEE Symposium on Computational Intelligence and Games papers are available online: http://www.csse.uwa.edu.au/cig08/acceptedPapers.html.
http://www.eludamos.org/index.php/eludamos/issue/view/7/showToc Articles: Games and Self-Imagining, a Comparative Media Perspective by Jan Van Looy ‘I am Trying to Believe’: Dystopia as Utopia in the Year Zero Alternate Reality Game by Alexander Charles Oliver Hall Issue also includes seven smaller persective pieces and five reviews.
An open access journal has published an issue about games, Games as Transformative Works. TOC