Couple of staring points for reading (beyond Paul Ekman’s publications): Peleg et al, 2006, Hereditary family signature of facial expression. PNAS, 103: 43. DOI: 10.1073/pnas.0607551103 Matsumoto & Willingham, 2009, Spontaneous facial expressions of emotion of congenitally and noncongenitally blind individuals. Journal of Personality and Social Psychology, 96: 1. DOIi: 10.1037/a0014037
Category Archives: Reseach
Models for Story Consistency and Interestingness in Single-Player RPGs
Petri Lankoski Published in Academic MindTrek 2013 (c) Petri Lankoski 2013. This is the author’s version of the work. It is posted here for your own personal use. Not for redistribution. The definitive version was published in Academic MindTrek 2013. http://dx.doi.org/ [LINK TO BE ADDED] ABSTRACT What are the elements that aect story interestingness or consistency inContinue reading “Models for Story Consistency and Interestingness in Single-Player RPGs”
My MindTrek2013 presentation on game story
My MindTrek 2013 presentation: http://www.slideshare.net/slideshow/embed_code/26820610 The presentation relates to my paper Lankoski, 2013. Models for story consistency and interestingness in single-player rpgs. MindTrek 2013. The authors version is available on my blog: /2013/10/03/models-for-story-consistency-and-interestingness-in-single-player-rpgs/
Model–data comparison
I wrote some code to check my ordinal / clmm models against the data (and to learn to use ggplo2). The function pred() is from clmm tutorial to calculate predictions based on the model. The function plot.probabilities3() is for plotting prediction and distribution form the data. Update: changed extreme subject visualization. Area seemed not appropriateContinue reading “Model–data comparison”
CFP: Game Research Methods
CALL FOR CHAPTER PROPOSALS During the last few years, several textbooks for game students have become available. While these cover many areas well, the objective of this book is to provide a collection of research methods for undergraduate and graduate level students. The aim of the book is to provide a comprehensive overview of thatContinue reading “CFP: Game Research Methods”
Used game sales
A study suggest that preventing used game sales would cut game companies profits unless the game prices are lowered: “We find that this policy would reduce the average profits per game by 10% if publishers do not adjust their prices. However, if they adjust prices optimally, it would increase the average profits per game byContinue reading “Used game sales”
Measuring character identification and attitude towards a wheelchair
A note for myself. An article about how wheelchair is considered as an extension of ones body: @article{pazzaglia2013functionally, title={A Functionally Relevant Tool for the Body following Spinal Cord Injury}, author={Pazzaglia, Mariella and Galli, Giulia and Scivoletto, Giorgio and Molinari, Marco}, journal={PloS one}, volume={8}, number={3}, pages={e58312}, year={2013}, publisher={Public Library of Science}, url={http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0058312} } An article aboutContinue reading “Measuring character identification and attitude towards a wheelchair”
Digra published the first issue of its new journal
Digra has a new journal, Transactions of the Digital Games Research Association (Todigra). Its an open access journal. The whole issue as in one pdf is available via ETC Press and print copies can ordered via Lulu.
R / Ordinal Scrips, part 2
Visualizing random effects when using ordinal package and clmm. This function is based on clmm2 tutorial code and illustrates the effects of each judge taste on evaluating the bitterness of wines.
R / Ordinal Scripts
Update: Added visualizations produced with the scripts Update 2: Updated plot.probabilities() so that response variable can have arbitrary levels I have been using ordinal package to crunch data. Tutorial for mixed models is only for clmm2 and not for clmm. Here are code for visualizing predicted probabilities for clmm. All the code is based on clmm2 tutorial.
