Measuring character identification and attitude towards a wheelchair

A note for myself. An article about how wheelchair is considered as an extension of ones body: @article{pazzaglia2013functionally, title={A Functionally Relevant Tool for the Body following Spinal Cord Injury}, author={Pazzaglia, Mariella and Galli, Giulia and Scivoletto, Giorgio and Molinari, Marco}, journal={PloS one}, volume={8}, number={3}, pages={e58312}, year={2013}, publisher={Public Library of Science}, url={} } An article aboutContinue reading “Measuring character identification and attitude towards a wheelchair”

R / Ordinal Scripts

Update: Added visualizations produced with the scripts Update 2: Updated plot.probabilities() so that response variable can have arbitrary levels I have been using ordinal package to crunch data. Tutorial for mixed models is only for clmm2 and not for clmm. Here are code for visualizing predicted probabilities for clmm. All the code is  based on  clmm2 tutorial.

An Embodied Cognition Approach for Understanding Role-playing

Article by  Simo Järvelä & me about embodied cognition and role-playing is out. Abstract The article proposes that the theories of grounded cognition and embodiment can be utilized in explaining the role-playing experience. Embodied cognition theories assume that cognition is not only a feature of the brain, but the body as a whole and it is interactionContinue reading “An Embodied Cognition Approach for Understanding Role-playing”

Video games, youth violence and crime

This study “A longitudinal study of the association between violent video game play and aggression among adolescents.” by Willoughby, Adachi, & Good, (Dev Psychol. 2012 Jul;48(4):1044-57) was today hot topic at Facebook. I am skeptical about simplistic claims (causally) linking violent video games to aggression and violent behavior and did quick search on other related statics. I found today aContinue reading “Video games, youth violence and crime”

A rule typology

I have intended to write about rule and algorithms more than a blog post. I think that it is important to understand the qualities of games in more detailed level than just games have rules. However, I might not need to do this, because Markus Montola provides a nice typology of rules in his dissertation: InternalContinue reading “A rule typology”

Two New Dissertations on Role-play

J Tuomas Harviainen, Systemic Perspectives on Information in Physically Performed Role-play (to be defended October), Abstract This dissertation examines information phenomena that take place in, and related to, physically performed pretence play. The emphasis is on one hand on the play experience and the elements constituting it, but underneath that all exist information processes which essentiallyContinue reading “Two New Dissertations on Role-play”

Computer Games and Emotions

Update 2012/08/30:  the full text is available on my blog. I have a chapter about emotions in computer games in The Philosophy of Computer Games book. Here the abstract of the chapter: How players experience games emotionally is the central question in this essay. The answer varies and depends on the game. Yet, most of the actionsContinue reading “Computer Games and Emotions”

“Losing Yourself” by Lisa Libby et al.

Note to myself. read the article, as it seems to describe simulation in extreme.”‘Losing Yourself’ In A Fictional Character Can Affect Your Real Life” – Ohio State Research and Innovation Communications (Journal of Personality and Social Psychology online first are on