Kultima and Compagno & Coppock

Annakaisa Kultima: Ajatuskokeista (On thought experiments), MA thesis, available at http://gameslices.wordpress.com/2009/06/23/theoretical-philosophy-and-thought-experiments/. the thesis is looking at thought experiment method Compagno & Coppock (eds.) Computer Games between Texts and Practices. Available at http://www.ec-aiss.it/monografici/5_computer_games.php. a compilation studies games using semiotics

Easy to Use and Incredibly Difficult: On the Mythical Border between Interface and Gameplay by Juul & Marleigh

Juul & Marleigh writes about game interfaces. Abstract: In video game literature and video game reviews, video games are often divided into two distinct parts: interface and gameplay. Good video games, it is assumed, have easy to use interfaces, but they also provide difficult gameplay challenges to the player. But must a good game followContinue reading “Easy to Use and Incredibly Difficult: On the Mythical Border between Interface and Gameplay by Juul & Marleigh”

Game Studies 8(1) and 8(2)

Game Studies journal seems to be resurrected after long coma. Issue 8(2) Jørgensen: Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft Tyler: A Procrustean Probe Sample: Virtual Torture: Videogames and the War on Terror Sicart: Defining Game Mechanics Zagal & Bruckman: Novices, Gamers, and Scholars: Exploring the Challenges of Teaching AboutContinue reading “Game Studies 8(1) and 8(2)”

Building and Reconstructing Character. A Case Study of Silent Hill 3

This is old publication from 2005. The paper was presented at Changing Views: Worlds in Play Conference, Vancouver. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. © 2005 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from theContinue reading “Building and Reconstructing Character. A Case Study of Silent Hill 3”

Characters in Computer Games: Toward Understanding Interpretation and Design

This is an old paper published in 2003 containing an early version of character recognition framework developed further for my thesis. This version contains some edits compared to version available in Digra Digital Library due to quick html conversion (no foot notes, tables are lists, etc.). Presented at Level Up Conference Proceedings, Utrech: University ofContinue reading “Characters in Computer Games: Toward Understanding Interpretation and Design”