Petri Lankoski
Published in Academic MindTrek 2013
(c) Petri Lankoski 2013. This is the author’s version of the work. It is posted here for your own personal use. Not for redistribution. The definitive version was published in Academic MindTrek 2013. http://dx.doi.org/ [LINK TO BE ADDED]
ABSTRACT
What are the elements that aect story interestingness or consistency in single-player videogames? The question is approached by comparing player evaluations (N=206) of 11 videogames against a set of features derived by formal (qualitative) analysis. Ordinal regression was used to analyze the collected data. The study posits that dialogue system, romance, moral choice, appearance customization, and support for dierent play styles relate to story evaluation. Females tend to judge game stories more favorably and those with doctoral degree less favorably than players with other education.
Categories and Subject Descriptors K.8.4 [Personal Computing]: General|Games
General Terms: Experimentation
Keywords: ordinal regression, games, storytelling, story consistency, story interestingness
Continue reading “Models for Story Consistency and Interestingness in Single-Player RPGs”