Ethics of Twitter use: comment flooding is bad

I have seen comments that some orchestrate their followers to harass some Twitter user. Intriguingly, I’ve also seen those same people participating comment flooding.

The main thing about flooding I have seen is that individual Twitter users are not causing the flood, but a collective effect of a crowd.

Some cases someone (with a good amount of followers) pick up a critical comment and RT or comment and mob starts to gather. After the comment food researches critical mass, flood feeds itself and maintains its momentum for hours.

If ones friend is comment spammed, it is orchestrated harassment. If someone unknown or some with opposing opinions is flooded, they got what they deserve.

This phenomenon is not nice at all.

It would be great if you see a comment RTed / commented and you disapprove, before joining in, consider if you have something constructive and novel to contribute to this issue?

If not have anything constructive and novel to contribute, please do not join the mob.

Comment flooding (spamming) is not a nice experience and it does not help to communicate your disagreement in any meaningful way.

Analysis for design

A lecture about who to analyse (board) games using statistics, probability theory and simulations.

Link to the slides if Slide Share plugin does not work: http://www.slideshare.net/lankoski/analysis-for-design

Scripts used to analyse games and visualise data:  http://www.mediafire.com/download/whucaos4v9chv40/AnalysisForDesignScripts.zip

Yet Another DiGRA FAQ

1. What is DiGRA

2. What DiGRA does

  • The main operations of DiGRA are its conferences and its journal. DiGRA does not conduct research.

3. How DiGRA is funded

  • DiGRA is funded mainly by membership fees.

4. DiGRA should get rid of feminist board members or have more diverse board

DiGRA operates under Finnish law.

  • This means that DiGRA cannot discriminate its members based on their gender, religion, political beliefs, etc.
  • The board members are elected in a general assembly.

5. DiGRA publication claims X [EDITED]

  • Things published by SAGE, Springer, etc. are not published by DiGRA.
  • Things published by Gamasutra, Polygon, Ars Technical, etc. are not published by DiGRA

Some relevant laws:

On gamers are dead news articles

It seems that I ended up writing something bit lengthier than a tweet of facebook update about this.

Jenni Goodchild posted an analysis of gamers are death news articles by @firehawk32 at (http://pixietalksgamergate.wordpress.com/gamers-are-dead-article-analysis/). The most of these are posted at Aug 28, 2014.

Sargon of Akkad in his Youtube video claims that these articles can be tranced back to DiGRA and feministic conspiracy (https://www.youtube.com/watch?v=Rouq-VdgXdo).

Sargon of Akkad neglects a fact that Anita Sarkeesian tweeted about death threat toward herself at Aug 27, 2014 (https://twitter.com/femfreq/status/504718160902492160).

So the timeline can be written as follows:

  1. KD threats Anita Sarkeesian
  2. Sarkeesian shares this threat at Aug 27
  3. News articles about gamers are published at Aug 28

Which alternative is more plausible?

EDIT, Nov 2, 2014: Dan Golding in The End of Gamers to refer  to Do you identify as a gamer? Gender, race, sexuality, and gamer identity by Adrienne Shaw http://nms.sagepub.com/content/14/1/28.abstract. With a quick look, it seems that claimed DiGRA connection is based associations. I appreciate if someone can point me direct link from those journalistic articles to DiGRA.

CFP: DiGRA 2015

Diversity of play: Games – Cultures – Identities
14-17 May 2015, Lüneburg, Germany

www.digra2015.org

Video game culture has had a self-image of being a distinct cultural form united by participants identifying themselves as ‘gamers’ for many years. Variations in this identity have been perceived either in relation to preferred platform or level of commitment and skill (newbie, casual, core, pro, etc.). Today the popularity of games has increased dramatically, games have become more specialized and gaming is taking place in a number of divergent practices, from e-sport to gamification. In addition, the gamer position includes a number of roles and identities such as: players, learners, time-fillers, users, fans, roleplayers, theory crafters, speed runners, etc. Furthermore, techniques like gamification and game-based learning, as well as the playful use of computer simulation for training purposes, is making it difficult to distinguish games from non-games.

Continue reading “CFP: DiGRA 2015”

Colliders and Different Methods of Moving Objects in Unity

One problem with students starting to work with Unity is to understand when colliders work and when they do not work. This very simple demonstration shows how Physics::AddForce(), CharacterController:: SimpleMove() and Translate.Transform() behaves with colliders. Moving a GameObject using Physics and CharacterController based methods interacts with collisions whereas Transform::Translate() does not as seen in the video. Moreover, Translate does not work with MonoBehavior::OnTriggerEnter().


Physics::AddForce():

public class PhysicMove : MonoBehaviour {

	void Start () {
		rigidbody.AddForce (new Vector3 (100, 0, 0));
	}
}

CharacterController::SimpleMove()

public class Move : MonoBehaviour {

	public float speed;

	private CharacterController controller;

	void Start () {
		controller = GetComponent ();
	}
	
	void Update () {
		controller.SimpleMove (new Vector3 (1, 0, 0) * Time.deltaTime * speed);
	}
}

Transform::Translate()

public class MoveTranslate : MonoBehaviour {

	public float speed;

	void Start () {
		enabled = false;
	}

	void Update () {
		transform.Translate (new Vector3 (1, 0, 0) * Time.deltaTime * speed);
	}
}