The authoritative version is published in DiGRA 2025 conference proceedings https://doi.org/10.26503/dl.v2025i2.2461 Petri Lankoski (Södertörn University, Sweden) & Tanja Välisalo (University of Jyväskylä, Finland) ABSTRACT Parties and partying appear in single-player videogames but have been studied little. In this paper, we investigate how parties are used and represented in videogames. In this explorative study, we analyzedContinue reading “Parties, partying, and party games in single-player videogames”
Tag Archives: videogames
Some more embodiment analyses
Here are some more (explorative) analyses from the embodiment data used the Embodiment in character-based video games. I collected also workload data using raw Nasa TLX when gathering data for EFA and CFA, but then I did not use workload data in analyses. My assumption was that workload would correlate with the embodiment, but did not lookContinue reading “Some more embodiment analyses”
Embodiment Scale
During last year, I have been developing a way to evaluate embodiment experience in videogames. I will present the scale development study in the Academic Mindtrek ’16 (Tampere, Oct 17th to 19th, 2016).
Role-playing in single-player videogames
I will present my paper Role-playing in single-player videogames at Role-playing in games seminar (April 10-11, 2012). (The paper might be in the program with its old title Role-Playing in Single-Player Computer Role-Playing Games). The paper present a small study set to investigate relation between role-playing and story. Following hypothesis are examined: Role-playing ones characterContinue reading “Role-playing in single-player videogames”
