I continue my literature search on game character. Some things I have missed, popped up: Hefner, D., Klimmt, C. and Vorderer, P., 2007. Identification with the Player Character as Determinant of Video Game Enjoyment. Entertainment Computing. Springer. DOI=10.1007/978-3-540-74873-1_6. Christoph, K., Dorothée, H. and Peter, V., 2009. The Video Game Experience as “True” Identification: A TheoryContinue reading “Research on Game Characters, part 2”
Author Archives: lankoski
My Old Blog
My old blog is still up. I intent to move some things, such as my versions of publications, to this blog. Meanwhile they are accessible in my old blog pages. Here is the direct links to the most read ones: My publications (mostly full texts in html): mlab.taik.fi/~plankosk/blog/?cat=12. Lies and Seductions Unity project: mlab.taik.fi/~plankosk/blog/?p=308. AndContinue reading “My Old Blog”
Research on Game Character
Some new things to reading list and old ones to reread: Pinchbeck, D. (2009). An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics. Eludamos, 3 (2), p. 261-279. URL=http://www.eludamos.org/index.php/eludamos/article/view/vol3no2-9/137. Jørgensen, L. (2010) Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age:Continue reading “Research on Game Character”
Chat Mapper
Chat Mapper is a tool for writing branching dialogue. It is free for personal use and indie or commercial licenses are affordable. However, free version does not allow exporting dialogue to xml and use it within a game. The interface looks nice and how the branching is visualized is great. The Chat Mapper documentation saysContinue reading “Chat Mapper”
Dialogue Junkie
Dialoguejunkie.com contains clips of dialogues in video games. The site might be handy when searching examples of good dialogue writing.
Character-Driven Game Design & Lies and Seductions
Lies and Seductions The game can be downloaded for free at http://www.liesandseductions.com or get with the Character-Driven Game Design. OSX and Windows versions available. Works also in Linux via Wine. Lies and Seductions is a single player game about seduction, lies, and betrayal. Are you able to guide Abby to seduce a rock star, Chris,Continue reading “Character-Driven Game Design & Lies and Seductions”
Brathwaite Rants about Game Education
The main message is that game designers should be able to code. Code is the tool of the trade. (http://bbrathwaite.wordpress.com/2011/03/01/built-on-a-foundation-of-code-game-edu-rant/) I agree that one should be able to design dynamics for games. Designing dynamic is to design code. Understanding algorithms, state machines, behavior trees can be extremely helpful for game design. This said, knowing rudimentaryContinue reading “Brathwaite Rants about Game Education”
Aalto Games Blog
We just put up a blog for collecting the info of game research and teaching in Aalto University. Now we have people on two departments blogging, but hopefully we can get all researchers and teachers who work with game(-related) things to join in.
Game Studies 1101 Is Out
Game Studies special issue Game Reward Systems (edited by Mikael Jakobsson, Olli Sotamaa) is out. Table of contents Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2 by Christopher Moore Achievements, Motivations and Rewards in Faunasphere by Jason Begy, Mia Consalvo The Achievement Machine: Understanding Xbox 360 Achievements in GamingContinue reading “Game Studies 1101 Is Out”
Interesting, Games
Thought provoking Immortall, an atmospheric game about life, death, and war Platformers: The Company of Myself, a platformer where you solve puzzles by duplication oneself Don’t Look Back, hard, but engaging, platformed I Found these on the list of Ten Games that Make You Think About Life on Casual Girl Gamer.
