Research on Game Characters, part 2

I continue my literature search on game character. Some things I have missed, popped up: Hefner, D., Klimmt, C. and Vorderer, P., 2007. Identification with the Player Character as Determinant of Video Game Enjoyment. Entertainment Computing. Springer. DOI=10.1007/978-3-540-74873-1_6. Christoph, K., Dorothée, H. and Peter, V., 2009. The Video Game Experience as “True” Identification: A TheoryContinue reading “Research on Game Characters, part 2”

Research on Game Character

Some new things to reading list and old ones to reread: Pinchbeck, D. (2009). An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics. Eludamos, 3 (2), p. 261-279. URL=http://www.eludamos.org/index.php/eludamos/article/view/vol3no2-9/137. Jørgensen, L. (2010) Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age:Continue reading “Research on Game Character”

Character-Driven Game Design & Lies and Seductions

Lies and Seductions The game can be downloaded for free at http://www.liesandseductions.com or get with the Character-Driven Game Design. OSX and Windows versions available. Works also in Linux via Wine. Lies and Seductions is a single player game about seduction, lies, and betrayal. Are you able to guide Abby to seduce a rock star, Chris,Continue reading “Character-Driven Game Design & Lies and Seductions”

Brathwaite Rants about Game Education

The main message is that game designers should be able to code. Code is the tool of the trade. (http://bbrathwaite.wordpress.com/2011/03/01/built-on-a-foundation-of-code-game-edu-rant/) I agree that one should be able to design dynamics for games. Designing dynamic is to design code. Understanding algorithms, state machines, behavior trees can be extremely helpful for game design. This said, knowing rudimentaryContinue reading “Brathwaite Rants about Game Education”

Game Studies 1101 Is Out

Game Studies special issue Game Reward Systems (edited by Mikael Jakobsson, Olli Sotamaa) is out. Table of contents Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2 by Christopher Moore Achievements, Motivations and Rewards in Faunasphere by Jason Begy, Mia Consalvo The Achievement Machine: Understanding Xbox 360 Achievements in GamingContinue reading “Game Studies 1101 Is Out”