Lies and Seductions & Unity Awards 2008

Lies and Seduction earned Special Recognition: Adventure Game Development at Unity Awards 2008. We submitted a very early version to the contest. Hopefully the current version is even better. Unity people got the videos out from the Unity 2008 conference yesterday, and I went to see what they say about the game. Sam Kalman introducedContinue reading “Lies and Seductions & Unity Awards 2008”

Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code (by West)

Mick West writes about how to make NPCs or game system to make mistakes in a piece  Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code at Gamasutra; something we needed also think when designing poker minigame for Lies and Seductions.

Game Studies 8(1) and 8(2)

Game Studies journal seems to be resurrected after long coma. Issue 8(2) Jørgensen: Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft Tyler: A Procrustean Probe Sample: Virtual Torture: Videogames and the War on Terror Sicart: Defining Game Mechanics Zagal & Bruckman: Novices, Gamers, and Scholars: Exploring the Challenges of Teaching AboutContinue reading “Game Studies 8(1) and 8(2)”

Building and Reconstructing Character. A Case Study of Silent Hill 3

This is old publication from 2005. The paper was presented at Changing Views: Worlds in Play Conference, Vancouver. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. © 2005 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from theContinue reading “Building and Reconstructing Character. A Case Study of Silent Hill 3”

Characters in Computer Games: Toward Understanding Interpretation and Design

This is an old paper published in 2003 containing an early version of character recognition framework developed further for my thesis. This version contains some edits compared to version available in Digra Digital Library due to quick html conversion (no foot notes, tables are lists, etc.). Presented at Level Up Conference Proceedings, Utrech: University ofContinue reading “Characters in Computer Games: Toward Understanding Interpretation and Design”

New Lies and Seductions Version Out

We just published new beta. Slowly working toward final release. You can download the game at http://www.liesandseductions.com/download.html. TODO: Finish gameplay fine-tuning Testing and getting rid of bugs (especially Windows version stability improvements) Finding solution for Windows versionToon shaders problems Proof Editing Cut-scene updates Fine tuning light colors