Edit Nov 13, 2010: Unity project is now updated to 3.0. The source code is old 2.1 version without newer bug fixes included into the project and to the current version of the Lies and Seductions game. License details can be found in the Licenses folder. The source is mostly available under Apache 2.o licenseContinue reading “Lies and Seductions Source Code”
Author Archives: lankoski
thechineseroom, adventures in first person gaming
Note for myself: check publications at http://www.thechineseroom.co.uk/.
New Version of Lies and Seduction Out
We just published new beta. Slowly working toward final release. You can download the game at http://www.liesandseductions.com/download.html
Frequently Used Words
Lies and Seductions
Petri Lankoski¹ and Tommi Horttana² 1 University of Art and Design Helsinki 2 Helsinki University of Technology This is author’s version of the paper. Authoritative version is published in: U. Spierling and N. Szilas (Eds.): ICIDS 2008, LNCS 5334, pp. 44–47, 2008, URL=http://www.springerlink.com/content/b2456706667u646v © Springer-Verlag Berlin Heidelberg 2008. Abstract. Lies and Seductions is a computerContinue reading “Lies and Seductions”
EPSRC AI Games Network: NPC AI
Workshop for NPC AI: http://dces.essex.ac.uk/staff/lucas/aignet/npcai.html. Presentation slides should appear to workshop site at some point according to report at Game AI for Developers. Presentations seems interesting. Need to check if the presenters have published something relevant to my research.
New Version Out
We have published a new version of Lies and Seductions for Windows and OSX.
Character-Driven Game Design: Characters, Conflict, and Gameplay
Petri Lankoski Staffan Björk In GDTW2008 Proceedings, Liverpool John Moores University, UK (12th – 13th Nov). ABSTRACT Contemporary computer and video games utilize characters in large extent. However, game research literature says only little about how to design gameplay so that it reflects characters’ personality; mainly focusing on the narration and graphical presentation of theContinue reading “Character-Driven Game Design: Characters, Conflict, and Gameplay”
Grim Fandango Puzzle Doc
Tim Shafer, the designer of Grim Fandango has released the design document of the game with some reflections.
Meaningfull Play Conference Proceedings
Available on the Internet. Need to check at least following papers: SimDialog: A Visual Game Dialog Editor (Charles Owen, Frank Biocca, Corey Bohil and Jason Conley) Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games (Brian Gajadhar, Yvonne de Kort and Wijnand IJsselsteijn) Game Design and the Challenge-Avoiding Impression Manager PlayerContinue reading “Meaningfull Play Conference Proceedings”
