A Paper Accepted to GDTW

A paper Gameplay Design Patterns for Social Networks and Conflicts by Staffan Björk and me was accepted to The Fifth Annual International Conference in Game Design and Technology (Liverpool, 14–15 Nov, 2007). Here is the abstract: This paper explores how games can be designed to make the social networks of characters as part of theContinue reading “A Paper Accepted to GDTW”

All Games Are Educational?

University of Toronto researchers have discovered that differences between men and women on some tasks that require spatial skills are largely eliminated after both groups play a video game for only a few hours. (Elias, 2007) So study implies that games can help to improve skills from driving to math. There were also a studyContinue reading “All Games Are Educational?”

Gameplay Design Patterns for Believable Non-Player Characters

Petri Lankoski Media Lab University of Art and Design Helsinki Staffan Björk Interaction Design Collegium Computer Science and Engineering Chalmers University of Technology and Göteborg University Situated Play, Proceedings of DiGRA 2007 Conference (c) 2007 Authors & Digital Games Research Association (DiGRA). Personal and educational classroom use of this paper is allowed, commercial use requiresContinue reading “Gameplay Design Patterns for Believable Non-Player Characters”