Here are some more (explorative) analyses from the embodiment data used the Embodiment in character-based video games. I collected also workload data using raw Nasa TLX when gathering data for EFA and CFA, but then I did not use workload data in analyses. My assumption was that workload would correlate with the embodiment, but did not lookContinue reading “Some more embodiment analyses”
Category Archives: Reseach
Embodiment Scale
During last year, I have been developing a way to evaluate embodiment experience in videogames. I will present the scale development study in the Academic Mindtrek ’16 (Tampere, Oct 17th to 19th, 2016).
Introduction from “Game Research Methods: An Overview”
Introduction from Lankoski & Björk, 2015. Game Research Methods: An Overview. ETC Press. The book is available as free PDF ETC Press download Printed copies can be bought at least from: Lulu.com Amazon.com Petri Lankoski & Staffan Björk This volume is about methods in game research. In game research, wide variety of methods and researchContinue reading “Introduction from “Game Research Methods: An Overview””
Game Research Methods: An Overview edited by Lankoski & Björk
Our edited collection just came out from ETC Press. Print and free pdf available: http://press.etc.cmu.edu/content/game-research-methods-overview An overview presentation at slideshare: http://www.slideshare.net/lankoski/game-research-methods-book-introduction
Game Research Methods, eds., Lankoski and Björk, forthcoming
Direct link to Slide Share presentation: http://www.slideshare.net/lankoski/game-research-methods-book-introduction
Analysis for design
A lecture about who to analyse (board) games using statistics, probability theory and simulations. Link to the slides if Slide Share plugin does not work: http://www.slideshare.net/lankoski/analysis-for-design Scripts used to analyse games and visualise data: http://www.mediafire.com/download/whucaos4v9chv40/AnalysisForDesignScripts.zip
Research on game characters
Schröter & Thon, Video Game Characters: Theory and Analysis, Diegesis 3, 2014, https://diegesis.uni-wuppertal.de/index.php/diegesis/article/view/151/194 Abstract: This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration,Continue reading “Research on game characters”
Both Parts of the Finland Symposium Special in Simulation and Gaming is Out
Symposium: Development of a Finnish Community of Game Scholars (in December 2013, 44:6 and February 3014, 45:1 issues) J. Tuomas Harviainen, Timo Lainema, Jaakko Suominen, and Erno Soinila. Development of a Finnish Community of Game Scholars (available free, DOI=10.1177/1046878113513533) Kimmo Oksanen. Subjective Experience and Sociability in a Collaborative Serious Game Janne Paavilainen, Juho Hamari, JaakkoContinue reading “Both Parts of the Finland Symposium Special in Simulation and Gaming is Out”
Experience Assessment and Design in the Analysis of Gameplay by Cowley et al
Experience Assessment and Design in the Analysis of Gameplay is available in Simulation and Gaming (online first version). Abstract: We report research on player modeling using psychophysiology and machine learning, conducted through interdisciplinary collaboration between researchers of computer science, psychology, and game design at Aalto University, Helsinki. First, we propose the Play Patterns And eXperience (PPAX)Continue reading “Experience Assessment and Design in the Analysis of Gameplay by Cowley et al”
Modeling Player-character Engagement Poster
The figures from the poster Modeling Player-character Engagement in Single-player Character-Driven Games in ACE Netherlands (2013): (The paper: /2013/11/15/modeling-player-character-engagement-in-single-player-character-driven-games/)