From quick reading, the paper A Preliminary Study Of Shy Males Interacting With A Virtual Female seems useful. I Need to reread it with time and think if I can use it in my dissertation. From Abstract of the paper: This paper describes a preliminary experiment that studied the reactions of male participants to anContinue reading “Reading TODO”
Category Archives: Reseach
Reading TODO
Chen, Sande (2008). Towards More Meaningful Games: A Multidisciplinary Approach. Gamasutra. At http://www.gamasutra.com/view/feature/3736/towards_more_meaningful_games_a_.php. In this thought-provoking design piece, writer Sande Chen (The Witcher) takes a look at how to ratchet up emotional intensity – through narrative design, visuals, and music – to create more meaningful games. (Gamasutra editors)
Reading TODO
Calleja, G. (2007) Digital Games as Designed Experience: Reframing the Concept of Immersion. PhD Thesis, Victoria University of Wellington. Available at http://www.gordoncalleja.com/phdthesis.html.
Cortex Connections Mapped
Hagmann, Cammoun et al (2008). Mapping the Structural Core of Human Cerebral Cortex In the human brain, neural activation patterns are shaped by the underlying structural connections that form a dense network of fiber pathways linking all regions of the cerebral cortex. Using diffusion imaging techniques, which allow the noninvasive mapping of fiber pathways, weContinue reading “Cortex Connections Mapped”
Reading TODO
Tychsen, A. (2008). Innovations In Character: Personalizing RPGs, Retaining Players (Gamasutra) Tychsen, A., Hitchens, M., & Brolund, T. (2008) Character Play — The use of game characters in multi-player Role-Playing Games. Computers in Entertainment.
“Games without Frontiers” by Järvinen
Aki Järvinen’s PhD thesis is now published (he will defend it at March). It is worth to read. I have been using draft version of it in teaching Introduction to Game Analysis course. Järvinen, A. (2008). Games without Frontiers: Theories and Methods for Game Studies and Design. Tampere: TUP, http://acta.uta.fi/english/teos.phtml?11046.
“Narrative, Games, and Theory” by Simons
Narrative, Games, and Theory by Simons The article Narrative, Games, and Theory by Simons reviews ludology–narrative debate and claims that Eskelinen’s, Aarseth’s, and Frasca’s anti-narrativist arguments are fallacious. In addition Simons looks game theory and makes comparisons between game theory and game studies approaches. The most interesting part for me is a section titled PlayersContinue reading ““Narrative, Games, and Theory” by Simons”
Game Studies 7(1)
Game Studies 7(1) is out. For some reason, address http://gamestudies.org/ takes to the issue 6(1).
Capturing Gameplay
I needed to capture gameplay to get some illustrations for papers and my thesis. Also, videos are good source to double-check details later. I did have software for this in my use while I worked at Tampere. Now I needed to figure out solution for OSX. The choice was ELGATO EYETV HYBRID which has functionalityContinue reading “Capturing Gameplay”
Playing More Pleasurable to Males than Females?
Science Daily reports on a study conducted at he Stanford University School of Medicine, in which researcher found out that playing activated the brain’s pleasure center of males more than female. [T]he researchers found that the participants showed activation in the brain’s mesocorticolimbic center, the region typically associated with reward and addiction. Male brains, however,Continue reading “Playing More Pleasurable to Males than Females?”
