The tribulations of adventure games: integrating story into simulation through performance by Fernandez Vara

Note for myself: read this: Fernandez Vara, C. (2009). The tribulations of adventure games: integrating story into simulation through performance. Doctoral Dissertation, Georgia Institute of Technology. URL=http://hdl.handle.net/1853/31756.

Game and Cognitive Skills

A study reports enhanced attentional resources of action game players: This work further documents the enhanced attentional resources of action video gamers and establishes faster reaction times in that population without a notable loss in accuracy. These effects were seen throughout the age range studied suggesting similar effects of action game playing from the earlyContinue reading “Game and Cognitive Skills”

Player Character Engagement in Computer Games

My paper Player Character Engagement in Computer Games was accepted to Games and Culture. Here is the abstract: This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluationsContinue reading “Player Character Engagement in Computer Games”

The Art of Videogames (Grant Tavinor)

Tavinor, Grant (2009). The Art of Videogames. Chichester: Wiley-Blackwell. Tavinor looks at games using tool-set from the analytical philosophy of art,using especially the philosophy of fiction. As the book is drawing on analytical philosophy, the discussion of the definition of videogame is inevitable. Fortunately, Tavinor does not just start a definition project, but discuss theContinue reading “The Art of Videogames (Grant Tavinor)”

Kultima and Compagno & Coppock

Annakaisa Kultima: Ajatuskokeista (On thought experiments), MA thesis, available at http://gameslices.wordpress.com/2009/06/23/theoretical-philosophy-and-thought-experiments/. the thesis is looking at thought experiment method Compagno & Coppock (eds.) Computer Games between Texts and Practices. Available at http://www.ec-aiss.it/monografici/5_computer_games.php. a compilation studies games using semiotics

Easy to Use and Incredibly Difficult: On the Mythical Border between Interface and Gameplay by Juul & Marleigh

Juul & Marleigh writes about game interfaces. Abstract: In video game literature and video game reviews, video games are often divided into two distinct parts: interface and gameplay. Good video games, it is assumed, have easy to use interfaces, but they also provide difficult gameplay challenges to the player. But must a good game followContinue reading “Easy to Use and Incredibly Difficult: On the Mythical Border between Interface and Gameplay by Juul & Marleigh”