JGVW Special Issue: Experiencing Games

I just got a copy of the special issue Experiencing games: Games, play and players of the Journal of Gaming and Virtual Worlds edited by Waern, Thorhauge, Verhagen, and me (the online version should come out by the end of December). Special issue TOC: Lankoski, Waern, Thorhauge, Verhagen: Introduction to special issue: Experiencing Games: Games,Continue reading “JGVW Special Issue: Experiencing Games”

Intro to Gameplay Programming with Unity

This post contains an solutions  to my Unity programming exercises and classes I showed at the lectures. This post cover coding following game logic: a waypoint track an agent following a waypoint track display two meters  for energy and health collectable powerups for gaining health and power

Intro to Unity GUI

This post contains an solutions  to my Unity programming exercises and classes I showed at the lectures. This post cover coding some basic things about using Unity GUI system. StartScreenGUI (C#) This class creates simple re-sizable and skinnable start screen for a game with main screen, credits screen, and confirm screen for quitting. The mainContinue reading “Intro to Unity GUI”

Digirakkaus 2 (Digital Love 2)

Digirakkaus 2 will be published Oct 28, 2011 (edited by Saarikoski, Heinonen, Turtiainen). We (Reunanen M., Lankoski, P., &  Heinonen, M.) have a chapter there about the history of digital erotica and how it was used in Finland. We look at years 1980 to 1995. The chapter is titled Joystickit kuumina – varhaista erotiikkaa kotitietokoneilla (JoysticksContinue reading “Digirakkaus 2 (Digital Love 2)”

Notes on Aalto Game Design Courses

Now the first year (of two year MA degree programme) of the Game Design and Production at the School of Art and Design at the Aalto University is over (and I am at the Södertörn University), I thought to write notes about the courses. Game Design: Gameplay Design Workshop (5 days) by Petri Ikonen (DigitalContinue reading “Notes on Aalto Game Design Courses”

Academic Publishing Practices

I have been thinking to write a post about academic publishing and copyrights. Guardian, however, was faster and provided very good piece of how tax money is exploited by the academic publishers for making huge profits. It would (probably) be cheaper for Universities to start open source journals for publishing research and stop paying theContinue reading “Academic Publishing Practices”

CFP: 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience

via DiGRA We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted papers will have a clear focus on philosophyContinue reading “CFP: 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience”

Quick Intro to Spreadsheets for Game Designers

Claire Blackshaw gives brief intro to using spreadsheets in Opinion: Stop Being The Useless Designer – Excel and Formulas. Excel (and other spreadsheet programs such as Numbers and Open Office) has excellent tools to quick prototype game system behaviors, as Blackshaw points outs. For prototyping complex behaviors, writing simple computer programs in unavoidable, I think.Continue reading “Quick Intro to Spreadsheets for Game Designers”