Some new things to reading list and old ones to reread: Pinchbeck, D. (2009). An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics. Eludamos, 3 (2), p. 261-279. URL=http://www.eludamos.org/index.php/eludamos/article/view/vol3no2-9/137. Jørgensen, L. (2010) Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age:Continue reading “Research on Game Character”
Author Archives: lankoski
Chat Mapper
Chat Mapper is a tool for writing branching dialogue. It is free for personal use and indie or commercial licenses are affordable. However, free version does not allow exporting dialogue to xml and use it within a game. The interface looks nice and how the branching is visualized is great. The Chat Mapper documentation saysContinue reading “Chat Mapper”
Dialogue Junkie
Dialoguejunkie.com contains clips of dialogues in video games. The site might be handy when searching examples of good dialogue writing.
Character-Driven Game Design & Lies and Seductions
Lies and Seductions The game can be downloaded for free at http://www.liesandseductions.com or get with the Character-Driven Game Design. OSX and Windows versions available. Works also in Linux via Wine. Lies and Seductions is a single player game about seduction, lies, and betrayal. Are you able to guide Abby to seduce a rock star, Chris,Continue reading “Character-Driven Game Design & Lies and Seductions”
Brathwaite Rants about Game Education
The main message is that game designers should be able to code. Code is the tool of the trade. (http://bbrathwaite.wordpress.com/2011/03/01/built-on-a-foundation-of-code-game-edu-rant/) I agree that one should be able to design dynamics for games. Designing dynamic is to design code. Understanding algorithms, state machines, behavior trees can be extremely helpful for game design. This said, knowing rudimentaryContinue reading “Brathwaite Rants about Game Education”
Aalto Games Blog
We just put up a blog for collecting the info of game research and teaching in Aalto University. Now we have people on two departments blogging, but hopefully we can get all researchers and teachers who work with game(-related) things to join in.
Game Studies 1101 Is Out
Game Studies special issue Game Reward Systems (edited by Mikael Jakobsson, Olli Sotamaa) is out. Table of contents Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2 by Christopher Moore Achievements, Motivations and Rewards in Faunasphere by Jason Begy, Mia Consalvo The Achievement Machine: Understanding Xbox 360 Achievements in GamingContinue reading “Game Studies 1101 Is Out”
Interesting, Games
Thought provoking Immortall, an atmospheric game about life, death, and war Platformers: The Company of Myself, a platformer where you solve puzzles by duplication oneself Don’t Look Back, hard, but engaging, platformed I Found these on the list of Ten Games that Make You Think About Life on Casual Girl Gamer.
CfP: Think Design Play – 5th International DiGRA Conference, 14-17 September, 2011 – Utrecht
THINK DESIGN PLAY 5th International Digital Games Research Association (DiGRA) Conference 14-17 September 2011 Hosted by the Utrecht School of the Arts in the Netherlands Call for participation After Leveling Up in the Netherlands (2003), Changing Views in Canada (2005), Situated Play in Japan (2007) and Breaking New Ground in England (2009) the 5th DiGRAContinue reading “CfP: Think Design Play – 5th International DiGRA Conference, 14-17 September, 2011 – Utrecht”
History of Adventure Games
Ars Technica has a piece A truly graphic adventure: the 25-year rise and fall of a beloved genre by Richard Moss.
