Guardian lists their top 20: http://www.guardian.co.uk/technology/gamesblog/2010/dec/19/top-20-games-2010 http://www.guardian.co.uk/technology/gamesblog/2010/dec/21/top-20-games-2010 http://www.guardian.co.uk/technology/gamesblog/2010/dec/22/top-20-games-2010 http://www.guardian.co.uk/technology/gamesblog/2010/dec/22/top-20-games-20101 Red Dead Redemption is number one, Mass Effect 2 is number two, and Heavy Rain is number three in their list. It seems that these games has win critics; they have been praised elsewhere also. Their also mention Alan Wake (17) and Angry Birds (12).
Author Archives: lankoski
CFP: The Philosophy of Computer Games
The next Philosophy of Computer Games Conference will be at Athens, Greece, on April 6th-9th 2011. Call for Papers is below:
Top 10 Fails Listed in Postmortems
Brandon Sheffield lists top 10 of what went wrong in Postmortems published in Game Developer: http://www.gamasutra.com/view/feature/4001/what_went_wrong_learning_from_.php?print=1
Fear and Disgust
I have proposed, following Power and Dalgleish (1997), that emotional reactions to monsters in horror games are disgust-based, not purely fear-based in Goals, Affects, and Empathy in Computer Games (Lankoski, 2007) and in Hear-Raising Entertainment (Ekman, Lankoski, 2009). Power and Dalgleish (1997) argue that emotional reactions to snakes and spiders relate to disgust, not toContinue reading “Fear and Disgust”
Leisure Suite Larry Backrground
Al Lowe shares some design documents on his site http://www.allowe.com/gamedesign/index.htm, including Leisure Suite Larry 5–7. Some concept art for the game are available on the page http://www.allowe.com/Larry/7characters.htm and then some information what connects Larry and Softporn Adventure on the page http://www.allowe.com/Larry/softporn.htm. An interview of Al Lowe on Hard Core Gaming reveals some details behind hisContinue reading “Leisure Suite Larry Backrground”
Game Analysis, Lecture 1
Slides for the first lecture. These slides contains information on how to complete the course and examples on how to breakdown games. Deadlines Tutoring session: at the latest in the week 48. Finished essay: Friday 10.12
Game Design Slides
Lecture 1: Design slides:
Unity and FMOD Designer
Using FMOD with Unity without compiling your own plugin: http://www.fmod.org/forum/viewtopic.php?p=46744
Video Game Playing and Decision-Making
A study by Daphne Bavelier, Alexandre Pouget, and C. Shawn Green suggest that players who play action make decision quicker, but as accurately others (in the study the control group was playing Sims). http://www.eurekalert.org/pub_releases/2010-09/uor-vgl091010.php
Gameplay Design Workshop Slides
The Thrsday slides of gameplay design workshop.
