Some more embodiment analyses

Here are some more (explorative) analyses from the embodiment data used the Embodiment in character-based video games. I collected also workload data using raw Nasa TLX when gathering data for EFA and CFA, but then I did not use workload data in analyses. My assumption was that workload would correlate with the embodiment, but did not lookContinue reading “Some more embodiment analyses”

Introduction from “Game Research Methods: An Overview”

Introduction from Lankoski & Björk, 2015. Game Research Methods: An Overview. ETC Press. The book is available as free PDF ETC Press download Printed copies can be bought at least from: Lulu.com Amazon.com Petri Lankoski & Staffan Björk This volume is about methods in game research. In game research, wide variety of methods and researchContinue reading “Introduction from “Game Research Methods: An Overview””

Game Research Methods: An Overview edited by Lankoski & Björk

Our edited collection just came out from ETC Press. Print and free pdf available: http://press.etc.cmu.edu/content/game-research-methods-overview An overview presentation at slideshare: http://www.slideshare.net/lankoski/game-research-methods-book-introduction

Analysis for design

A lecture about who to analyse (board) games using statistics, probability theory and simulations. Link to the slides if Slide Share plugin does not work: http://www.slideshare.net/lankoski/analysis-for-design Scripts used to analyse games and visualise data:  http://www.mediafire.com/download/whucaos4v9chv40/AnalysisForDesignScripts.zip

Research on game characters

Schröter & Thon, Video Game Characters: Theory and Analysis, Diegesis 3, 2014, https://diegesis.uni-wuppertal.de/index.php/diegesis/article/view/151/194 Abstract: This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration,Continue reading “Research on game characters”

Both Parts of the Finland Symposium Special in Simulation and Gaming is Out

Symposium: Development of a Finnish Community of Game Scholars (in December 2013, 44:6 and February 3014, 45:1 issues) J. Tuomas Harviainen,  Timo Lainema,  Jaakko Suominen, and Erno Soinila. Development of a Finnish Community of Game Scholars (available free, DOI=10.1177/1046878113513533) Kimmo Oksanen. Subjective Experience and Sociability in a Collaborative Serious Game Janne Paavilainen, Juho Hamari, JaakkoContinue reading “Both Parts of the Finland Symposium Special in Simulation and Gaming is Out”