Previous parts of tutorial part 1 part 2 part 3 part 4 part 5 Next I setup something for regaining energy and health. I want the PC to be gain health or power while it stands next to the power-up (and as long as the power-up have something to left to give). The power-up keepContinue reading “Tutorial: 1st-person sneak in Unity 5, part 6”
Author Archives: lankoski
Tutorial: 1st-person sneak in Unity 5, part 5
This part adds logic for the PC and keep track of things such as health, dying. I also add functionality for invisibility (that have already partly added in Guard class). I also add HUD using the new GUI system to show health and energy (that is used to maintain invisibility). Previous parts: part 1 partContinue reading “Tutorial: 1st-person sneak in Unity 5, part 5”
Tutorial: 1st-person sneak in Unity 5, part 4
This part will add doors leading a level to another and a logic for adding/moving the PC object in the correct place on the scene.
Tutorial: 1st-person sneak in Unity 5, part 3
Now we have a simple agent that follows patrol route and change colour when it sees the player object. To make this usable and interesting in the game, we need to extend to functionality and have something else than a cube. Previous parts of tutorial Part 1 Part 2
Tutorial: 1st-person sneak in Unity 5, part 2
The first part of tutorial: /2015/05/07/tutorial-1st-person-sneak-in-unity-5-part-1/ The guards needs to be able to observe their surroundings so we need a perception system. I want to make agent not to see its back, but sensing if someone is really close and have some peripheral vision with limited range (cf figure below). Also, guard should not be ableContinue reading “Tutorial: 1st-person sneak in Unity 5, part 2”
Tutorial: 1st-person sneak in Unity 5, part 1
This tutorial goes through how to build a 1st person sneaking game with simple enemies/guards that patrols predefined routes and if they spot the PC they start to follow and attack if they get near enough. A short video clip demonstrates the guard behaviour this tutorial builds. This tutorial assumes that you are familiar withContinue reading “Tutorial: 1st-person sneak in Unity 5, part 1”
Game Research Methods: An Overview edited by Lankoski & Björk
Our edited collection just came out from ETC Press. Print and free pdf available: http://press.etc.cmu.edu/content/game-research-methods-overview An overview presentation at slideshare: http://www.slideshare.net/lankoski/game-research-methods-book-introduction
Ethics of Twitter use: comment flooding is bad
I have seen comments that some orchestrate their followers to harass some Twitter user. Intriguingly, I’ve also seen those same people participating comment flooding. The main thing about flooding I have seen is that individual Twitter users are not causing the flood, but a collective effect of a crowd. Some cases someone (with a goodContinue reading “Ethics of Twitter use: comment flooding is bad”
Embodiment, game characters and game design, my lecture in IK2015
Animation tutorial for Unity
My students did last spring a tutorial how to importing and playing animation using Mecanim in Unity. Kudos to Oscar Romin and Andreas Jansson. Download the tutorial