CFP: Game Research Methods

CALL FOR CHAPTER PROPOSALS During the last few years, several textbooks for game students have become available. While these cover many areas well, the objective of this book is to provide a collection of research methods for undergraduate and graduate level students. The aim of the book is to provide a comprehensive overview of thatContinue reading “CFP: Game Research Methods”

Measuring character identification and attitude towards a wheelchair

A note for myself. An article about how wheelchair is considered as an extension of ones body: @article{pazzaglia2013functionally, title={A Functionally Relevant Tool for the Body following Spinal Cord Injury}, author={Pazzaglia, Mariella and Galli, Giulia and Scivoletto, Giorgio and Molinari, Marco}, journal={PloS one}, volume={8}, number={3}, pages={e58312}, year={2013}, publisher={Public Library of Science}, url={http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0058312} } An article aboutContinue reading “Measuring character identification and attitude towards a wheelchair”

Lies and Seductions

After I take down Lies and Seductions Unity project from Drop Box, because my files generated too much traffic, the project is back online. You can download the project on the page http://www.mediafire.com/file/0g3ivtuw5xawvdq/lies_project-stuff.zip. The project is Unity 3 project. The project is not fully upgraded: FMOD plugin used to play sounds and music and handled to syncContinue reading “Lies and Seductions”

R / Ordinal Scripts

Update: Added visualizations produced with the scripts Update 2: Updated plot.probabilities() so that response variable can have arbitrary levels I have been using ordinal package to crunch data. Tutorial for mixed models is only for clmm2 and not for clmm. Here are code for visualizing predicted probabilities for clmm. All the code is  based on  clmm2 tutorial.

An Embodied Cognition Approach for Understanding Role-playing

Article by  Simo Järvelä & me about embodied cognition and role-playing is out. Abstract The article proposes that the theories of grounded cognition and embodiment can be utilized in explaining the role-playing experience. Embodied cognition theories assume that cognition is not only a feature of the brain, but the body as a whole and it is interactionContinue reading “An Embodied Cognition Approach for Understanding Role-playing”